From ab3edebb5d824f7cb0d030daba168e2bb7900511 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 9 Jun 2019 16:25:00 +0200 Subject: Core/Player: Remove all Motion Masters when teleporting Fix #22859 (cherry picked from commit 72fc79a9e63d77754699a3da90d81219b2defb0d) --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index efe991c3d0c..413bea41cac 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1369,6 +1369,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); m_movementInfo.ResetJump(); DisableSpline(); + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { -- cgit v1.2.3