From ab456bfd31c96abfd3b00efee2f6f274ebd525c6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 17 May 2025 01:09:37 +0200 Subject: Core/Spells: Remove NYI labels from implemented spell effect attributes --- src/server/game/DataStores/DBCEnums.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 62d0d6de59c..b5537b643ba 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -2134,8 +2134,8 @@ enum class SpellEffectAttributes AreaEffectsUseTargetRadius = 0x00020000, /*NYI*/ TeleportWithVehicle = 0x00040000, /*NYI*/ ScalePointsByChallengeModeDamageScaler = 0x00080000, /*NYI*/ - DontFailSpellOnTargetingFailure = 0x00100000, /*NYI*/ - IgnoreDuringCooldownTimeRateCalculation = 0x00800000, /*NYI*/ + DontFailSpellOnTargetingFailure = 0x00100000, + IgnoreDuringCooldownTimeRateCalculation = 0x00800000, DamageOnlyAbsorbShields = 0x04000000, /*NYI*/ // Effects with this attribute only reduce absorbs on targets hit without actually dealing damage }; -- cgit v1.2.3