From ab6e9bd7b43b2bbce899a780cdd942ac137e7d99 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 12 Mar 2009 10:56:22 -0600 Subject: *Disable bind sight spells to fix the crash. --HG-- branch : trunk --- src/game/Map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index cc01013d890..0322a0258fb 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -718,7 +718,7 @@ void Map::Update(const uint32 &t_diff) continue; // Update bindsight players - if(obj->isType(TYPEMASK_UNIT)) + /*if(obj->isType(TYPEMASK_UNIT)) { if(!((Unit*)obj)->GetSharedVisionList().empty()) for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr) @@ -733,7 +733,7 @@ void Map::Update(const uint32 &t_diff) notifier.Notify(); } } - else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT) + else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT) { if(Unit *caster = ((DynamicObject*)obj)->GetCaster()) if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID()) -- cgit v1.2.3