From acb4934f766321efbf90d0c6716f2df44c47ef16 Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 3 Aug 2017 19:38:15 +0200 Subject: Core/Unit: Don't apply liquid effects to game masters. (cherry picked from commit 2644fa703a6b20b6f1d62360fb47bc719cf43933) --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 10e56a66ab7..ff0e1ea8cb3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3185,7 +3185,8 @@ void Unit::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional { if (_lastLiquid && _lastLiquid->SpellID) RemoveAurasDueToSpell(_lastLiquid->SpellID); - if (curLiquid && curLiquid->SpellID) + Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + if (curLiquid && curLiquid->SpellID && (!player || !player->IsGameMaster())) CastSpell(this, curLiquid->SpellID, true); _lastLiquid = curLiquid; } -- cgit v1.2.3