From e9b8d10e23e08486505762da1fe4addb81790e44 Mon Sep 17 00:00:00 2001 From: LihO Date: Mon, 30 Jan 2012 20:16:48 +0100 Subject: Core/Battlegrounds: fixed logic in iterating through the PlayersNearPoint vector --- src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index 1e7f79b8391..cbc3ec85055 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -196,7 +196,6 @@ void BattlegroundEY::CheckSomeoneLeftPoint() //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); - ++j; continue; } if (!player->CanCaptureTowerPoint() || !player->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) -- cgit v1.2.3