From ae16af08779bf65f1663fd0570cae109027c2c79 Mon Sep 17 00:00:00 2001 From: tartalo Date: Tue, 20 Oct 2009 03:31:25 +0200 Subject: *Wintergrasp: Prevent server crash at battle end if all players are recruits, by Spp --HG-- branch : trunk --- src/game/Wintergrasp.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp index 02162fac82d..e1a3d02945c 100644 --- a/src/game/Wintergrasp.cpp +++ b/src/game/Wintergrasp.cpp @@ -1134,7 +1134,8 @@ void OPvPWintergrasp::EndBattle() baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerDestroyedCount[OTHER_TEAM(team)]); baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum); baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum); - baseHonor /= playersWithRankNum; + if (playersWithRankNum) + baseHonor /= playersWithRankNum; } // Revive players, remove auras and give rewards -- cgit v1.2.3