From aeb57621708f9f70c7a974b8b5436c1cfb8e2e0f Mon Sep 17 00:00:00 2001 From: treeston Date: Thu, 3 Nov 2016 13:55:30 +0100 Subject: Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. Closes #18188. --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bed9123ac4c..9df9d2ad53c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1695,6 +1695,7 @@ void Creature::setDeathState(DeathState s) SetLootRecipient(nullptr); ResetPlayerDamageReq(); + SetCannotReachTarget(false); UpdateMovementFlags(); ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING)); -- cgit v1.2.3