From aeed616c22868e2c5759c01d2c0feb52a7c3bc97 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 23 Jun 2019 16:56:15 +0200 Subject: Entities/Unit: Adjust an overzealous assert to not catch self references, and add the inverse assert too. 396f87c follow-up. --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 68411bcd0b3..5422bee3a8e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -412,7 +412,8 @@ Unit::~Unit() ASSERT(m_removedAuras.empty()); ASSERT(m_gameObj.empty()); ASSERT(m_dynObj.empty()); - ASSERT(!m_playerMovingMe); + ASSERT(!m_unitMovedByMe || (m_unitMovedByMe == this)); + ASSERT(!m_playerMovingMe || (m_playerMovingMe == this)); } void Unit::Update(uint32 p_time) -- cgit v1.2.3