From af0d7e415df2106aa552d14d28e6fa3c7d92e51c Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 17 Feb 2011 22:07:05 +0100 Subject: Core/Misc: Fix shutdown crash related to corpse unloading. Fixes #281 --- src/server/worldserver/WorldThread/WorldRunnable.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/worldserver/WorldThread/WorldRunnable.cpp b/src/server/worldserver/WorldThread/WorldRunnable.cpp index acf71223791..472dd0abf5b 100755 --- a/src/server/worldserver/WorldThread/WorldRunnable.cpp +++ b/src/server/worldserver/WorldThread/WorldRunnable.cpp @@ -90,6 +90,6 @@ void WorldRunnable::run() sWorldSocketMgr->StopNetwork(); - sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world sMapMgr->UnloadAll(); // unload all grids (including locked in memory) + sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world } -- cgit v1.2.3