From af4474926f802db03267b65b71bbaa3e8ba597b7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 10 Jul 2022 00:54:36 +0200 Subject: Core/GameObjects: Fixed crash when GameObject::Delete was used for transports --- src/server/game/Entities/GameObject/GameObject.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ccc8c38ba1a..2a917c02131 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1394,7 +1394,8 @@ void GameObject::Delete() SendGameObjectDespawn(); - SetGoState(GO_STATE_READY); + if (m_goInfo->type != GAMEOBJECT_TYPE_TRANSPORT) + SetGoState(GO_STATE_READY); if (GameObjectOverride const* goOverride = GetGameObjectOverride()) ReplaceAllFlags(GameObjectFlags(goOverride->Flags)); -- cgit v1.2.3