From affccbdb5784b82c847316c163a760b76be4e743 Mon Sep 17 00:00:00 2001 From: Tartalo Date: Sat, 29 May 2010 23:23:38 +0200 Subject: Ulduar: Fix typo on Flame Leviathan's tower event's triggering system --HG-- branch : trunk --- src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp index ceddb7f4d95..b27ebf1b6d8 100644 --- a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp +++ b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp @@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance } } - void EventProcess(GameObject* pGo, uint32 uiEventId) + void ProcessEvent(GameObject* pGo, uint32 uiEventId) { // Flame Leviathan's Tower Event triggers Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN); -- cgit v1.2.3