From b0694d7e5e794b361fa178d55fefdb98cf47e9ca Mon Sep 17 00:00:00 2001 From: Biglad Date: Mon, 9 Feb 2009 08:06:43 -0500 Subject: Fix exploit, dont allow possessed NPCs to gossip to player --HG-- branch : trunk --- src/game/Creature.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index e8d48b55f38..efad9c5e484 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -795,6 +795,11 @@ bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) { + //Prevent gossip from NPCs that are possessed. + Unit* Charmed = Unit::GetCharmer(); + if (Charmed) + return; + PlayerMenu* pm=pPlayer->PlayerTalkClass; pm->ClearMenus(); -- cgit v1.2.3