From b0a805c0316a8fe7baf36d06a9ad47f0d51cdfdd Mon Sep 17 00:00:00 2001 From: Gacko Date: Tue, 2 Dec 2014 21:33:29 +0100 Subject: Core/Game: Add missing default cases in switches --- src/server/game/Entities/Object/Object.cpp | 2 ++ src/server/game/Handlers/ChatHandler.cpp | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d2ac852bbfe..c2a8dcd3538 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -945,6 +945,8 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const break; case TYPEID_OBJECT: break; + default: + break; } return visibleFlag; diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 2c0fe333b00..81248519994 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -155,6 +155,8 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; + default: + break; } } -- cgit v1.2.3