From b0bcf1f67caee3adac49d46ddb00af986e6e27cd Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 11 Feb 2012 21:47:00 -0500 Subject: Core/Collision: Fixed LoS for doors with data0 = 0 and state = 0 closes #5197 Signed-off-by: Subv --- src/server/game/Entities/GameObject/GameObject.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 040bd8b70dd..1dd84a08607 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -132,9 +132,10 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); + bool toggledState = (GetGOData() ? GetGOData()->go_state == GO_STATE_ACTIVE : false); if (m_model/* && (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? !GetGOInfo()->door.startOpen : true)*/) GetMap()->Insert(*m_model); - if (startOpen) + if (startOpen || toggledState) EnableCollision(false); WorldObject::AddToWorld(); } -- cgit v1.2.3