From b0f10b505e30992942cce9a9b1fb395009344dfd Mon Sep 17 00:00:00 2001 From: Killyana Date: Sat, 2 Mar 2019 15:05:28 +0100 Subject: Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072) (cherry picked from commit 8dec9b97e211d9b9d5153a3f0d19097bae6fdeff) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3347a2e6c7f..b3518b8f5e4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -905,7 +905,7 @@ void GameObject::Update(uint32 diff) return; } - SetLootState(GO_READY); + SetLootState(GO_NOT_READY); //burning flags in some battlegrounds, if you find better condition, just add it if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0) -- cgit v1.2.3