From b10823fe31313fd93a08b2cde249823ed16f8534 Mon Sep 17 00:00:00 2001 From: Odyssey Date: Mon, 9 Jan 2023 10:27:41 +0100 Subject: Core/Creatures: Fix logic when searching for nearby creatures by StringId (#28669) (cherry picked from commit 795edfaf98e065b8eaa76683e0cd1a4211b0847d) --- src/server/game/Grids/Notifiers/GridNotifiers.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index e02f49cce8e..dc15625261c 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1448,7 +1448,7 @@ namespace Trinity if (i_args.CreatureId && u->GetEntry() != i_args.CreatureId) return false; - if (i_args.StringId && u->HasStringId(*i_args.StringId)) + if (i_args.StringId && !u->HasStringId(*i_args.StringId)) return false; if (i_args.IsAlive.has_value() && u->IsAlive() != i_args.IsAlive) -- cgit v1.2.3