From b1179d8f49d0dcab4b99365309e3eaadd5dbe218 Mon Sep 17 00:00:00 2001 From: Nay Date: Wed, 23 May 2012 21:25:50 +0100 Subject: Core/Bags: Do not allow multiple unique bags in bank bag slots Existing multiple bags will be removed and items mailed Kudos to micha Closes #2786 --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 2448f4a3199..371662921f5 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -10157,7 +10157,8 @@ uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const if (inBankAlso) { - for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i) + // checking every item from 39 to 74 (including bank bags) + for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i) if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) if (pItem != skipItem && pItem->GetEntry() == item) count += pItem->GetCount(); -- cgit v1.2.3