From b1bde4d01f0a0d03168e8fa32da8f8aadb4d276b Mon Sep 17 00:00:00 2001 From: Lopin Date: Fri, 17 Jun 2011 18:07:34 +0200 Subject: Core/Items: Prevent swapping item sets while player is in combat --- src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 9119ef8e920..0c3b0c24e1b 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -1401,6 +1401,9 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) { + if (_player->isInCombat()) + return; + sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE"); recv_data.hexlike(); -- cgit v1.2.3