From b23a85e81001c8545677ffb08094a0445b9e87bc Mon Sep 17 00:00:00 2001 From: raczman Date: Fri, 12 Mar 2010 11:53:30 +0100 Subject: Correct faction of Titan Relic in SOTA. author: maxdestroyer --HG-- branch : trunk --- src/game/BattleGroundSA.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 7a257a31f9b..05ca6bbe60c 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -82,9 +82,6 @@ bool BattleGroundSA::ResetObjs() return false; } - GetBGObject(BG_SA_TITAN_RELIC)->SetUInt32Value(GAMEOBJECT_FACTION, defF); - GetBGObject(BG_SA_TITAN_RELIC)->Refresh(); - //Cannons and demolishers - NPCs are spawned //By capturing GYs. for(uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++) @@ -103,6 +100,9 @@ bool BattleGroundSA::ResetObjs() GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF); } + GetBGObject(BG_SA_TITAN_RELIC)->SetUInt32Value(GAMEOBJECT_FACTION, atF); + GetBGObject(BG_SA_TITAN_RELIC)->Refresh(); + for(uint8 i = 0; i <= 5; i++) GateStatus[i] = BG_SA_GATE_OK; -- cgit v1.2.3