From b23ff228a43e375712e3a2ed3fc6bcd5ff5fcb74 Mon Sep 17 00:00:00 2001 From: Kandera Date: Thu, 15 Mar 2012 14:14:42 -0400 Subject: Core/Spells: Used correct implementation for checking if a spell effect targets an area. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5ef40a06a7e..b15b9ff3297 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4942,7 +4942,7 @@ SpellCastResult Spell::CheckCast(bool strict) for (int i = 0; i < MAX_SPELL_EFFECTS; i++) if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL) { - if (m_spellInfo->Effects[i].TargetA.IsArea() || m_spellInfo->Effects[i].TargetB.IsArea()) + if (m_spellInfo->Effects[i].IsTargetingArea()) { hasDispellableAura = true; break; -- cgit v1.2.3