From b269a3db97f7a5cad9a7221bf06a2ed3a8feccaa Mon Sep 17 00:00:00 2001 From: Shocker Date: Wed, 6 Oct 2010 21:52:55 +0300 Subject: Core: auth.uptime.maxplayers should hold max players count, not max active sessions, closes issue 2219 --HG-- branch : trunk --- src/server/game/World/World.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index a5b7a867af1..65d3f443442 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1925,10 +1925,10 @@ void World::Update(uint32 diff) if (m_timers[WUPDATE_UPTIME].Passed()) { uint32 tmpDiff = uint32(m_gameTime - m_startTime); - uint32 maxClientsNum = GetMaxActiveSessionCount(); + uint32 maxOnlinePlayers = GetMaxPlayerCount(); m_timers[WUPDATE_UPTIME].Reset(); - LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime)); + LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxOnlinePlayers, realmID, uint64(m_startTime)); } ///
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