From b4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 16 May 2015 12:12:47 +0200 Subject: Core/Commands: Fixed .gobject add command --- src/server/scripts/Commands/cs_gobject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index ef52f6ebd95..1af687aef08 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -168,6 +168,8 @@ public: // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMask()); + guidLow = object->GetSpawnId(); + // delete the old object and do a clean load from DB with a fresh new GameObject instance. // this is required to avoid weird behavior and memory leaks delete object; -- cgit v1.2.3