From b4ecd85da46302ca05d9779537a3a709739bcdd9 Mon Sep 17 00:00:00 2001 From: leak Date: Tue, 27 Dec 2011 16:31:10 +0100 Subject: Core/DBLayer: Convert PExecute() queries to prepared statements No. 2 (fixup) --- src/server/game/Server/WorldSocket.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index e0ba9eaaaa4..58f62396ac9 100755 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -992,12 +992,12 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) // Update the last_ip in the database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_LAST_IP); stmt->setString(0, address); stmt->setString(1, account); - CharacterDatabase.Execute(stmt); + LoginDatabase.Execute(stmt); // NOTE ATM the socket is single-threaded, have this in mind ... ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1); -- cgit v1.2.3