From b511fac643f4192d5f748192bf711b64a9a2363d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 15 May 2021 02:15:09 +0200 Subject: Core/Spells: Send actual power gain amount in spell energize log --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7c0fb6a64fd..a606cd14190 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6748,7 +6748,7 @@ void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damag int32 gain = victim->ModifyPower(powerType, damage, false); int32 overEnergize = damage - gain; victim->GetThreatManager().ForwardThreatForAssistingMe(this, float(damage) / 2, spellInfo, true); - SendEnergizeSpellLog(victim, spellInfo->Id, damage, overEnergize, powerType); + SendEnergizeSpellLog(victim, spellInfo->Id, gain, overEnergize, powerType); } uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const* effect, uint32 stack) const -- cgit v1.2.3