From b53d0530cd9be97d549993a6b6c46e2cb7a4e779 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 19 Mar 2017 18:19:14 -0300 Subject: Core/Entities: don't finalize movesplines before deleting. - The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory. Closes #19324 --- src/server/game/Entities/Unit/Unit.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 78f4179086e..154a04584b5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10665,7 +10665,6 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup) ClearComboPointHolders(); DeleteThreatList(); getHostileRefManager().deleteReferences(); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. } void Unit::CleanupsBeforeDelete(bool finalCleanup) -- cgit v1.2.3