From b569dad56becca665d85aac24304c9eea1fb475f Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 12 Mar 2024 22:35:49 +0100 Subject: Core/Datastores: hardcode the return value of DB2Manager::GetEmptyAnimStateID() to match the expected client value --- src/server/game/DataStores/DB2Stores.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 9e825441ba8..1e37aa6c243 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1820,7 +1820,8 @@ std::vector const* DB2Manager::GetHotfixOptional uint32 DB2Manager::GetEmptyAnimStateID() const { - return sAnimationDataStore.GetNumRows(); + //return sAnimationDataStore.GetNumRows(); + return 1776; // the Classic client expects the retail storage size so we have to hardcode the value } void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId) -- cgit v1.2.3