From b5e24cbb9cb57754dcde6a10bd4b4b491265b80e Mon Sep 17 00:00:00 2001 From: Rat Date: Thu, 9 Dec 2010 22:21:11 +0100 Subject: Core/SmartAI: ACTION_CALL_CASTEDCREATUREORGO can now be used with GameObjects too --HG-- branch : trunk --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 087aee750ba..f75bc60cbaf 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -460,13 +460,13 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u } case SMART_ACTION_CALL_CASTEDCREATUREORGO: { - if (!me) return; + if (!GetBaseObject()) return; ObjectList* targets = GetTargets(e, unit); if (!targets) return; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++) { if (IsPlayer((*itr))) - (*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, me->GetGUID(), e.action.castedCreatureOrGO.spell); + (*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell); } break; } -- cgit v1.2.3