From b6048f89f7456ab683901f12ea4f90ac5d23be70 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 17 May 2014 21:22:28 +0200 Subject: Core/Calendar: Align max amount of Players to be invited to Client limits Limit the max amount of Players to be invited to a Calendar event to 100, same limit as the one in the Client --- src/server/game/Handlers/CalendarHandler.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 6e2f120b062..ebb1f9c8e57 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -259,7 +259,10 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) if (inviteCount > 1) trans = CharacterDatabase.BeginTransaction(); - for (uint32 i = 0; i < inviteCount; ++i) + // client limits the amount of players to be invited to 100 + const int MaxPlayerInvites = 100; + + for (uint32 i = 0; i < inviteCount && i < MaxPlayerInvites; ++i) { uint64 invitee = 0; uint8 status = 0; -- cgit v1.2.3