From b65bb30090aa2a70c5ffc583aacf67b728642169 Mon Sep 17 00:00:00 2001 From: ForesterDev Date: Tue, 19 Jul 2016 12:46:30 +0400 Subject: Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID 1356245 (#17629) (cherry picked from commit 22c4e87ebbf22ad1adc8b66a96ecad7b5b44231b) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d2f0ae1b59f..99b13b5b3fb 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6375,7 +6375,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 65081: { // Proc only from PW:S cast - if (!(procSpell->SpellFamilyFlags[0] & 0x00000001)) + if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001)) return false; break; } -- cgit v1.2.3