From b68aa14ef17c6f980eff6a64290bacb7b925cde4 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 26 Aug 2009 14:20:59 -0500 Subject: *Use MECHANIC to check if an aura is a movement impairing aura. By thenecromancer --HG-- branch : trunk --- src/game/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 992ad255688..67a7d9a5d6f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -542,6 +542,9 @@ void Unit::AutoRotate(uint32 time) void Unit::RemoveMovementImpairingAuras() { + RemoveAurasWithMechanic((1<second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR) -- cgit v1.2.3