From b690856e917a6231a227e4b69eed7629743a1abc Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Tue, 9 Nov 2010 15:10:10 +0100 Subject: Core/ObjMgr: Use proper mutex object for SaveGORespawnTime Author: toshik.777 Fixes issue #4399 --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a4cea36530c..f78d6dc15f1 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7546,7 +7546,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) { // This function can be called from different map threads concurrently { - ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx); + ACE_GUARD(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx); mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; } -- cgit v1.2.3