From b6a6a43a09659cdbaf6f5d3aaada4ab8f84a926d Mon Sep 17 00:00:00 2001 From: xinef1 Date: Sun, 5 Mar 2017 17:14:29 +0100 Subject: Corrected doors and buttons without autoclose time after recent changes (#19249) (cherrypicked from 071ba2c924ce4b27c9e16b38277ac729500f7445) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 34d4a38e9b3..db212bf76d5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1356,7 +1356,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f SwitchDoorOrButton(true, alternative); SetLootState(GO_ACTIVATED, user); - m_cooldownTime = GameTime::GetGameTimeMS() + time_to_restore; + m_cooldownTime = time_to_restore ? (GameTime::GetGameTimeMS() + time_to_restore) : 0; } void GameObject::SetGoArtKit(uint8 kit) -- cgit v1.2.3