From b6b0353bff151d180d98f4f7a67414cfca4bd585 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 23 Apr 2017 20:36:46 -0300 Subject: Core/AI: prevent launching a new MoveChase if victim didn't change Thanks ccrs for feedback :P --- src/server/game/AI/CreatureAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index b152773509b..11f6f8d0f36 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -240,7 +240,7 @@ bool CreatureAI::UpdateVictim() if (!me->HasReactState(REACT_PASSIVE)) { if (Unit* victim = me->SelectVictim()) - if (!me->IsFocusing(nullptr, true)) + if (!me->IsFocusing(nullptr, true) && victim != me->GetVictim()) AttackStart(victim); return me->GetVictim() != nullptr; -- cgit v1.2.3