From b6bb35bb9af9ae75463edd52bfbe5af0f46cd900 Mon Sep 17 00:00:00 2001 From: CraftedRO <24683355+CraftedRO@users.noreply.github.com> Date: Fri, 15 Nov 2024 16:45:53 +0200 Subject: Core/Spells: Allow persistent area auras to apply all of their effects upon creation. (#30422) This fixes the issue where the area auras do not instantly apply their effects. Actually, they were only applying the last SPELL_EFFECT_PERSISTENT_AREA_AURA; Flare and Frost Trap have 2 and 3 SPELL_EFFECT_PERSISTENT_AREA_AURA effects respectively, so only the last one would be applied. Co-Authored-By: zana244 <50482785+zana244@users.noreply.github.com> --- src/server/game/Spells/SpellEffects.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0071823ed6e..c0b852872e3 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1600,7 +1600,9 @@ void Spell::EffectPersistentAA() return; ASSERT(_dynObjAura->GetDynobjOwner()); - _dynObjAura->_ApplyEffectForTargets(effectInfo->EffectIndex); + for (size_t i = 0; i < m_spellInfo->GetEffects().size(); ++i) + if (m_spellInfo->GetEffect(SpellEffIndex(i)).IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) + _dynObjAura->_ApplyEffectForTargets(i); } void Spell::EffectEnergize() -- cgit v1.2.3