From b71b2896b6dde4a3a2690675b5afab3f54f1a294 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Sat, 14 May 2011 16:02:16 +0700 Subject: Core/Achievements: Prevent gaining kill credit achievements from suicides Closes #862 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c1f32587078..ba883e20c95 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -713,7 +713,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { sLog->outStaticDebug("DealDamage: victim just died"); - if (pVictim->GetTypeId() == TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim != this) { pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); -- cgit v1.2.3