From b7677bf21181b34eb223fbb8014a51b37f0fb1fb Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 24 Apr 2024 09:46:57 +0200 Subject: Core/Movement: Enable Catmullrom spline flag by default for flying waypoint paths (cherry picked from commit e0e1b6a4098badb6f48ba1d5cb1cc1739e310959) --- .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 7b86af01cbf..84a1871a5c1 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -567,6 +567,9 @@ void WaypointMovementGenerator::StartMove(Creature* owner, bool relaun if (_speed) init.SetVelocity(*_speed); + if (IsExactSplinePath() && points.size() > 2 && owner->CanFly()) + init.SetSmooth(); + Milliseconds duration(init.Launch()); if (!IsExactSplinePath() -- cgit v1.2.3