From b8a1a18a5a44185c0e84d23910c35ebf2706e1b5 Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 11 Oct 2016 01:43:14 -0300 Subject: Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGenerator Fixes issues with quests that rely on this behaviour (eg Free your Mind) Also updated SetSpawnHealth so it doesn't do anything in case spawn is manual (SetHealth(GetHealth()) does modify things depending on deathstate) --- src/server/game/Entities/Creature/Creature.cpp | 20 +++++++++----------- .../MovementGenerators/HomeMovementGenerator.cpp | 2 +- 2 files changed, 10 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index fa603b9509e..a7b826b4bf8 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1450,23 +1450,21 @@ void Creature::LoadEquipment(int8 id, bool force /*= true*/) void Creature::SetSpawnHealth() { + if (!m_creatureData) + return; + uint32 curhealth; if (!m_regenHealth) { - if (m_creatureData) + curhealth = m_creatureData->curhealth; + if (curhealth) { - curhealth = m_creatureData->curhealth; - if (curhealth) - { - curhealth = uint32(curhealth*_GetHealthMod(GetCreatureTemplate()->rank)); - if (curhealth < 1) - curhealth = 1; - } - SetPower(POWER_MANA, m_creatureData->curmana); + curhealth = uint32(curhealth*_GetHealthMod(GetCreatureTemplate()->rank)); + if (curhealth < 1) + curhealth = 1; } - else - curhealth = GetHealth(); + SetPower(POWER_MANA, m_creatureData->curmana); } else { diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index bae8e541ddc..61916504758 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -34,8 +34,8 @@ void HomeMovementGenerator::DoFinalize(Creature* owner) owner->ClearUnitState(UNIT_STATE_EVADE); owner->SetWalk(true); owner->LoadCreaturesAddon(); - owner->SetSpawnHealth(); owner->AI()->JustReachedHome(); + owner->SetSpawnHealth(); } } -- cgit v1.2.3