From b8d1a0cd1794caab60d5815652355945de4586b3 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 2 Sep 2009 16:25:16 -0500 Subject: [8447] Small code cleanups in guild loading. Author: VladimirMangos --HG-- branch : trunk --- src/game/Guild.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 8cc12918169..4086c525d57 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -153,11 +153,11 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank) Field *fields = result->Fetch(); newmember.name = fields[0].GetCppString(); newmember.zoneId = fields[1].GetUInt32(); - newmember.level = fields[2].GetUInt32(); - newmember.Class = fields[3].GetUInt32(); + newmember.level = fields[2].GetUInt8(); + newmember.Class = fields[3].GetUInt8(); delete result; - if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL - || newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) + if (newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL || + newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) { sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid)); return false; @@ -391,9 +391,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) } newmember.name = fields[18].GetCppString(); - newmember.level = fields[19].GetUInt32(); + newmember.level = fields[19].GetUInt8(); newmember.zoneId = fields[20].GetUInt32(); - newmember.Class = fields[21].GetUInt32(); + newmember.Class = fields[21].GetUInt8(); newmember.logout_time = fields[22].GetUInt64(); //this code will remove unexisting character guids from guild -- cgit v1.2.3