From b92e4af460e72f8e6180cd5e6aac0250d64800e0 Mon Sep 17 00:00:00 2001 From: Ujp8LfXBJ6wCPR Date: Fri, 14 Feb 2020 10:21:51 +0100 Subject: Core/Misc: Remove redundant copy constructor for Position and WorldLocation (#24151) * Default compiler generated ones do the same --- src/server/game/Entities/Object/Position.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Position.h b/src/server/game/Entities/Object/Position.h index 5e58d5d0438..83633acc04c 100644 --- a/src/server/game/Entities/Object/Position.h +++ b/src/server/game/Entities/Object/Position.h @@ -29,8 +29,6 @@ struct TC_GAME_API Position Position(float x = 0, float y = 0, float z = 0, float o = 0) : m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { } - Position(Position const& loc) { Relocate(loc); } - // streamer tags struct XY; struct XYZ; @@ -173,9 +171,6 @@ class WorldLocation : public Position WorldLocation(uint32 mapId, Position const& position) : Position(position), m_mapId(mapId) { } - WorldLocation(WorldLocation const& loc) - : Position(loc), m_mapId(loc.GetMapId()) { } - void WorldRelocate(WorldLocation const& loc) { m_mapId = loc.GetMapId(); Relocate(loc); } void WorldRelocate(WorldLocation const* loc) { m_mapId = loc->GetMapId(); Relocate(loc); } void WorldRelocate(uint32 mapId, Position const& pos) { m_mapId = mapId; Relocate(pos); } -- cgit v1.2.3