From ba4c4d89435206761c6688274eac95830d900b11 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 22 Jul 2011 21:42:17 +0200 Subject: Core/GameObject: Added missed change to destructible health setting --- src/server/game/Entities/GameObject/GameObject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2f827f08585..e1b37f73928 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1763,6 +1763,8 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED, player, false); else if (GetGOValue()->Building.Health <= GetGOInfo()->building.damagedNumHits) SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED, player, false); + else if (GetGOValue()->Building.Health == GetGOValue()->Building.MaxHealth) + SetDestructibleState(GO_DESTRUCTIBLE_INTACT, player, false); } void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= NULL*/, bool setHealth /*= false*/) -- cgit v1.2.3