From ba578f6cfeb8fab2296f788006bbf8f2293494f8 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Mon, 2 May 2011 15:36:44 -0400 Subject: Core/Pets: Prevent loading of non-existent saved pet data on pet first summon. This should fix problems of pets being summoned and non-responsive. --- src/server/game/Entities/Pet/Pet.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 058175b63ae..3a450495355 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -133,7 +133,10 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT); if (!result) + { + m_loading = false; return false; + } Field *fields = result->Fetch(); -- cgit v1.2.3