From bb190b285984e6a507c6a94d2a3664e3828c81af Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 5 Feb 2009 23:03:04 -0600 Subject: Fixed phase seelction for gameobject/creature spawn for GM-mode without phase auras. Author: VladimirMangos --HG-- branch : trunk --- src/game/Player.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b66df6ce197..d992bfd4a65 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -20370,9 +20370,7 @@ uint32 Player::GetPhaseMaskForSpawn() const else { AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE); - if(phases.empty()) - phase = GetPhaseMask(); - else + if(!phases.empty()) phase = phases.front()->GetMiscValue(); } @@ -20381,4 +20379,4 @@ uint32 Player::GetPhaseMaskForSpawn() const return n_phase; return PHASEMASK_NORMAL; -} \ No newline at end of file +} -- cgit v1.2.3