From bb9b98098ef3c2532c1f3b6261a24c966a02dc9e Mon Sep 17 00:00:00 2001 From: stfx Date: Wed, 25 Jul 2012 11:50:34 +0300 Subject: Fix sending wrong world states in Shattrath --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 46f8f215456..3b51411b168 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9144,6 +9144,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) case 1519: // Stormwind City case 1537: // Ironforge case 2257: // Deeprun Tram + case 3703: // Shattrath City break; case 139: // Eastern Plaguelands if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP) @@ -9550,7 +9551,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(3610) << uint32(0x0); // 9 show } break; - case 3703: // Shattrath City case 4384: // Strand of the Ancients if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) bg->FillInitialWorldStates(data); -- cgit v1.2.3