From bc048ad2168a50d4953d31f8054266fb3335913a Mon Sep 17 00:00:00 2001 From: Christyan Date: Fri, 7 Jan 2011 01:30:39 +0100 Subject: Fix a typo in LFG. Use the proper DungeonID for SMSG_LFG_PROPOSAL_UPDATE if player selected multiple dungeons. Signed-off-by: Anubisss --- src/server/game/Server/Protocol/Handlers/LFGHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp index 30741eb32eb..4f9c081a5d8 100755 --- a/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LFGHandler.cpp @@ -568,7 +568,7 @@ void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* p if (!isContinue) // Only show proposal dungeon if it's continue { LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid); - if (playerDungeons.size()) + if (playerDungeons.size() == 1) dungeonId = (*playerDungeons.begin()); } if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) -- cgit v1.2.3