From bc95305d579e7dd27830440238a8fa6b986d2cde Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 23 Nov 2012 23:53:36 +0100 Subject: Core/Battlegrounds: Fixed loading StartMaxDist --- src/server/game/Battlegrounds/BattlegroundMgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 0604cadd5ee..11a7cf14e73 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -700,8 +700,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds() data.MaxPlayersPerTeam = fields[2].GetUInt16(); data.LevelMin = fields[3].GetUInt8(); data.LevelMax = fields[4].GetUInt8(); - uint8 spawn = fields[9].GetUInt8(); - data.StartMaxDist = float(spawn * spawn); + data.StartMaxDist = fields[9].GetFloat(); data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; -- cgit v1.2.3