From bd2deb57d2eeb102de70e5ee3e216c9baf900ed5 Mon Sep 17 00:00:00 2001 From: Aqua Deus <95978183+aquadeus@users.noreply.github.com> Date: Sun, 29 Jan 2023 00:48:37 +0100 Subject: Core/Spells: Remove a triggered spell (not in sniff) (#28571) --- src/server/game/Spells/SpellMgr.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 0b837a966f1..a0736be6576 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -4650,6 +4650,18 @@ void SpellMgr::LoadSpellInfoCorrections() }); }); + // Fire Cannon + ApplySpellFix({ 181593 }, [](SpellInfo* spellInfo) + { + ApplySpellEffectFix(spellInfo, EFFECT_0, [](SpellEffectInfo* spellEffectInfo) + { + // This spell never triggers, theory is that it was supposed to be only triggered until target reaches some health percentage + // but was broken and always caused visuals to break, then target was changed to immediately spawn with desired health + // leaving old data in db2 + spellEffectInfo->TriggerSpell = 0; + }); + }); + // Ray of Frost (Fingers of Frost charges) ApplySpellFix({ 269748 }, [](SpellInfo* spellInfo) { -- cgit v1.2.3