From be4b48ecaac8fe76a5f29f74bf1affc0c7ed76a0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 27 Apr 2015 17:25:27 +0200 Subject: Core/Corpses: Fixed corpses loaded from database not being visible after server restart --- src/server/game/Entities/Corpse/Corpse.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index bf69b4e7443..192a897238a 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -169,6 +169,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) Object::_Create(guid, 0, HIGHGUID_CORPSE); + SetObjectScale(1.0f); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); -- cgit v1.2.3