From bf30ec9c8efb40e78cc8c123780edf12e7a2a162 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Tue, 5 Jul 2016 23:23:22 +0200 Subject: Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504) --- src/server/game/Entities/GameObject/GameObject.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index fed41f79b88..2ff398fcba4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1453,11 +1453,11 @@ void GameObject::Use(Unit* user) TC_LOG_DEBUG("misc", "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll); - // but you will likely cause junk in areas that require a high fishing skill (not yet implemented) + player->UpdateFishingSkill(); + + // but you will likely cause junk in areas that require a high fishing skill if (chance >= roll) { - player->UpdateFishingSkill(); - /// @todo I do not understand this hack. Need some explanation. // prevent removing GO at spell cancel RemoveFromOwner(); -- cgit v1.2.3