From bf9b89dd2e10f7f083a9fdcf51ef76236836aa9b Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Sat, 9 Jul 2016 18:29:05 +0200 Subject: Core/Quest: don't save queststatus for autocomplete quests (#17487) --- src/server/game/Entities/Player/Player.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7ad151577c5..bfdce81daa3 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15695,10 +15695,12 @@ bool Player::CanShareQuest(uint32 quest_id) const void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/) { - if (sObjectMgr->GetQuestTemplate(questId)) + if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId)) { m_QuestStatus[questId].Status = status; - m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; + + if (!quest->IsAutoComplete()) + m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE; } if (update) -- cgit v1.2.3