From c13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 22 May 2022 14:53:05 +0200 Subject: Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation --- src/common/Collision/Models/GameObjectModel.cpp | 5 +++-- src/common/Collision/Models/GameObjectModel.h | 7 ++++++- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 3 files changed, 10 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index bcbfed28f32..5ef59a727ea 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -23,6 +23,7 @@ #include "Log.h" #include "MapTree.h" #include "Timer.h" +#include using G3D::Vector3; using G3D::Ray; @@ -124,7 +125,7 @@ bool GameObjectModel::initialize(std::unique_ptr model iScale = modelOwner->GetScale(); iInvScale = 1.f / iScale; - G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0); + G3D::Matrix3 iRotation = modelOwner->GetRotation().toRotationMatrix(); iInvRot = iRotation.inverse(); // transform bounding box: mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); @@ -275,7 +276,7 @@ bool GameObjectModel::UpdatePosition() iPos = owner->GetPosition(); - G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0); + G3D::Matrix3 iRotation = owner->GetRotation().toRotationMatrix(); iInvRot = iRotation.inverse(); // transform bounding box: mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index c10a8bfdea2..a8a5c6fc5e0 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -26,6 +26,11 @@ #include "Define.h" #include +namespace G3D +{ +class Quat; +} + namespace VMAP { class WorldModel; @@ -48,7 +53,7 @@ public: virtual uint8 GetNameSetId() const = 0; virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const = 0; virtual G3D::Vector3 GetPosition() const = 0; - virtual float GetOrientation() const = 0; + virtual G3D::Quat GetRotation() const = 0; virtual float GetScale() const = 0; virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0; }; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 76a09af2d0b..01212a02097 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3299,7 +3299,7 @@ public: uint8 GetNameSetId() const override { return _owner->GetNameSetId(); } bool IsInPhase(PhaseShift const& phaseShift) const override { return _owner->GetPhaseShift().CanSee(phaseShift); } G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); } - float GetOrientation() const override { return _owner->GetOrientation(); } + G3D::Quat GetRotation() const override { return G3D::Quat(_owner->GetLocalRotation().x, _owner->GetLocalRotation().y, _owner->GetLocalRotation().z, _owner->GetLocalRotation().w); } float GetScale() const override { return _owner->GetObjectScale(); } void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } -- cgit v1.2.3